O FATO SOBRE THE FIRST BERSERKER: KHAZAN QUE NINGUéM ESTá SUGERINDO

O fato sobre The First Berserker: Khazan Que ninguém está sugerindo

O fato sobre The First Berserker: Khazan Que ninguém está sugerindo

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Não sei se isso foi por questão intencional por design ou resultado por 1 erro, contudo tenho a impressãeste do de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que o estúdio preparou — mas vale a pena insistir 1 pouco de modo a atravessar dela.

A gameplay parece bastante a do Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan tem acesso a 3 MODELOS de armas: lança, espada grande e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria árvore por habilidades onde o jogador consegue montar builds completamente multiplos de modo a este exatamente Espécie do arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

It's more that The First Berserker: Khazan having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Isso porque, apesar de ter propriedades saiba como combates punitivos e que dependem bem do gerenciamento do estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas qual ajudam a dar personalidade ao game.

Novo soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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